For example, this time the Animal Friend perk will let you befriend a Deathclaw. ![]() There are new enemies, but new ways to deal with them, be it weapons or skills. There's still an ever-present sense of threat as you wander, and you'll be challenged by tough enemies from the off. That said, you'll be exploring new terrain: Fallout plonks you in the Commonwealth, aka post-war Massachusetts, as familiarly war-ravaged and dangerous as its neighbouring territories in Fallout 3. ![]() It's hardly a spoiler to reveal that you're going to spend 99% of the game in the post-nuclear apocalyptic Wasteland (the pre-bomb sequence is a surprisingly short part of the game), and anybody who's played a Fallout game before will be in their element when Bethesda says "Welcome home", it really means it. We liked: The setting, even though it's familiarįrom the RPG elements down to the environment, with a few additional new features to boot, this is largely what you've been expecting.
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